← back to Code

Code: GDScript 2

102 words — source: monkeytypegame/monkeytype (GPL-3.0)

var const if elif else for while match break continue pass return class class_name extends is as self tool signal func static enum onready export breakpoint remote master puppet remotesync mastersync puppetsync PI TAU INF NAN in not and or $ % -> : print() _ready() _process() _input() _physics_process() _enter_tree() _exit_tree() _init() free() queue_free() call_deferred() connect() emit_signal() get_node() get_parent() range() get_tree() get_viewport() get_child() get_children() is_in_group() preload() load() await() resume() assert() str() has() append() get_path() OS Input Vector2 Vector3 bool int String void float Dictionary Array NodePath Color Object Transform Node Node2D Node3D Control CharacterBody2D CharacterBody3D Sprite2D Sprite3D MeshInstance Camera2D Camera3D res:// user://