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WorldsChat (1995)

notes on WorldsChat, one of the earliest 3D avatar chatrooms on the internet — exploring its design and historical significance

status: In Progress
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certainty: certain
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importance: 6/10

This entry comes from the Preserving Worlds project, a documentary series chronicling virtual worlds that have survived long past their commercial viability. The featured world here is WorldsChat, a pioneering 3D social space launched in 1994 — and remarkably, still online today.
WorldsChat allowed users to create avatars, build spaces, and chat in a 3D environment. What began as a utopian digital hangout gradually evolved into a strange, vibrant labyrinth of outsider art. It’s one of the earliest examples of user-driven worldbuilding in persistent online environments.
A notable part of this archival snapshot is the 2015 interview with GradualDIME, an independent archivist documenting user-generated content in WorldsChat. He guided the team through notable locations and recounted the brief intersection between WorldsChat and 4chan’s /x/ board.
This interview predates the official Preserving Worlds pilot and was initially meant for another documentary, Sarasota Half in Dream, before becoming a standalone short.

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Citation

Cited as:

Yotam, Kris. (Jun 2025). WorldsChat (1995). krisyotam.com. https://krisyotam.com/notes/virtual-worlds/worlds-chat

Or

@article{yotam2025worlds-chat,
  title   = "WorldsChat (1995)",
  author  = "Yotam, Kris",
  journal = "krisyotam.com",
  year    = "2025",
  month   = "Jun",
  url     = "https://krisyotam.com/notes/virtual-worlds/worlds-chat"
}